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Post by Admin on Thu May 07, 2015 2:03 pm

Riddle/Search Clues
These clues will provide you a hint of where to look and what to search. Please note there are a few that require starting specific quests.

Clue Solution
46 is my number. My body is the colour of burnt orange and crawls among those with eight. Three mouths I have, yet I cannot eat. My blinking blue eye hides my grave. The blue eye is the sapphire in the spider nest in Level 46 Wilderness. Try to dig below it with a Spade.
'A bag belt only?', he asked his balding brothers. Abbott Langley in the Monastery, west of Edgeville.
A crate in the tower of the church is your next location. The church in East Ardougne, east of the furnace. Go up the ladder in the southwest corner.
A great view - watch the rapidly drying hides get splashed. Check the box you sat on. The house near Baxtorian Falls, south of the Barbarian Outpost. Go upstairs and search the boxes.
A town with a different sort of night life is your destination. Search for some crates in one of the houses. Search the crates in Canifis' Clothes Shop.
A strange little man who sells armour only to those who've proven themselves to be unafraid of dragons. Oziach, the rune plate seller, in Edgeville.
After a hard day of spraying back the vegetation, you mite want to pop to the nearby forge and search the crates. Search the crates near the furnace in Zanaris.
After trawling for bars, go to the nearest place to smith them and dig by the door. In Port Khazard, dig outside the building with the anvil.
Aggie I see. Lonely and southern I feel. I am neither inside nor outside the house, yet no home would be complete without me. The treasure lies beneath me! At Aggie the Witch's house in Draynor Village, dig under the window in the south side of the house, south of cauldron.
And so on, and so on, and so on. Walking from the land of many unimportant things leads to a choice of paths. On Etceteria, dig on the crossroad.
As you desert this town, keep an eye out for a set of spines that could ruin nearby rugs: dig carefully around the greenery. In Nardah in the Kharidian Desert, dig near the cactus west of the Rug Merchant.
Being this far north has meant that these crates have escaped being battled over. On the Khazard Battlefield south of West Ardougne, search the crates outside of the most northeastern building, near the Small obelisk.
Beware of the dog Run over to the mansion in East Ardougne and kill a Guard dog to get the key.
Brush off the sand and then dig in the quarry. There is a wheely handy barrow to the east. Don't worry, it's coal to dig there - in fact, it's all oclay. In (Enakhra's) Quarry, south of the Bandit Camp (Desert) in the Kharidian Desert, dig south of the eastern rock with clay.
By the town of the dead, walk south down a rickety bridge, then dig near the slimecovered tree. Go to the bridge that is just outside Port Phasmatys, on the northwest side. Dig near the dead tree south of the bridge.
Come to the evil ledge, Yew know yew want to. Try not to get stung. One step east of the southern Yew tree in Edgeville.
Covered in shadows, the centre of the circle is where you will find the answer. Mort'ton, where all the roads meet in front of the general store.
Dig near some giant mushrooms, behind the Grand Tree. Dig behind the large mushroom behind the Grand Tree in the Tree Gnome Stronghold.
Dig here if you are not feeling well after travelling through the desert. Ali heartily recommends it. In, Pollnivneach dig near the well (not the fountain).
Don't forget to feed the chickens Just kill any Chicken to get the drawer key.
Don't skip here, it's too muddy. You'll feel like a star if you dig here, though. Go to Mudskipper Point. Dig at the starfish south of the fairy ring.
Find a crate close to the monk's that like to paaarty! Search the crates in the building with monks south of East Ardougne.
For any aspiring mage, I'm sure searching this bookcase will be a rewarding experience. Go to the Mage Training Arena, north of the Duel Arena. Search the northeast bookcase on the second floor.
Four blades I have, yet draw no blood; Still I turn my prey to powder. If you are brave, come search my roof; it is there my blades are louder. It is a crate in the top of Lumbridge windmill.
Generally speaking, his nose was very bent. General Bentnoze in the Goblin Village, north of Falador.
Go to a village being attacked by trolls, search the drawers in one of the houses. Go to the northern part of Burthorpe, to the house with anvils. When you try to open the drawers it says "wait til I get my hands on Penda, he's nicked the key again." Head to northeast Burthorpe in the house immediately southeast of the sword shop and kill Penda for key. Use the key on the drawers.
Go to this building to be illuminated, and check the drawers while you are there. The drawers near the bed on the 2nd floor of the Lighthouse. To open them you need a key dropped by a Market Guard (Rellekka). You must have started the Horror From The Deep quest to access the Lighthouse.
Hay! Stop for a bit and admire the scenery, just like the tourism promoter says. In the circular building west of the Fishing Guild and south of the Baxtorian Falls, search the hay bales.
His head might be hollow, but the crates nearby are full of surprises. The boxes west of The Golem quest start point at the Ruins of Uzer.
I am a token of the greatest love. I have no beginning or end. My eye is red, I can fit like a glove. Go to the place where it's money they lend, and dig by the gate to be my friend. Refers to the Ruby ring in the Varrock West bank basement, dig next to the gates.
I lie lonely and forgotten in mid wilderness, Where the dead rise from their beds. Feel free to quarrel and wind me up and dig while you shoot their heads. Under the crossbow in Graveyard of Shadows in the Level 20 Wilderness. Pick up crossbow and dig under it.
I'm sure they will let ya buy some things here, as long as you are in good 'ealth." In Lletya in Tirannwn, search the crate in the General store. NOTE: Must have started Mourning's End Part I.
Identify the back of this over-acting brother. (He's a long way from home.) Hamid the monk by the Duel Arena altar
If a man carried my burden, he would break his back. I am not rich, but leave silver in my track. Speak to the keeper of my trail. Talk to Gerrant the Fish Shop owner in Port Sarim. He will either ask you a question to which the answer is a "snail", or he will give you another clue.
If you didn't want to be here and in danger, you should lever things well enough alone. In Level 51 Wilderness, dig under the spot you were teleported to upon pulling the lever in East Ardougne.
If you look closely enough, it seems that the archers have lost more than their needles. Search the big haystack in the Ranging guild.
In a town where everyone has perfect vision, seek some locked drawers in a house that sits opposite a workshop. Go to the house in Seers' Village south of the house with the anvils. The drawers will be locked, follow the road just north of this house to the west, until you reach a group of chickens. Kill a chicken to get the key for the drawer.
In a town where thieves steal from stalls search for some drawers in the upstairs of a house near the bank East side of the river in East Ardougne, Jerico's house on the 2nd floor. You will need to kill a guard to get a key.
In a town where wizards are known to gather search upstairs of the large house to the north. Second floor of a house in Yanille - North of Magic Guild. You will need to kill a man to get a key for the chest.
In a town with guards armed with maces, search the upstairs room of the public house. Search the drawers in Ardougne's Tavern on the west side of the river. Kill a Guard dog for the key.
In a village made of bamboo, look for some crates under one of the houses. Karamja, in Tai Bwo Wannai, south of Brimhaven
It seems to have reached the end of the line, and its still empty. Go down the ladder into the Dwarven Mines and follow the tracks south. At the fork, turn east and follow the track until you get to the end that has the double mine cars. Search the northern car.
Look in the ground floor crates of houses in Falador The house East of Falador East bank. First crate on right.
Mine was the strangest birth under the sun. I left the crimson sack, yet life had not begun. Entered the world, and yet was seen by none. Lesser cave, Karamja volcano - pick up red spider eggs and dig.
Must have lots of railings.
Must be full of railings. Search the boxes outside the house with the broken multicannon (near where you start the Dwarf Cannon quest).
My Giant guardians below the market streets would be fans of rock and roll, if only they could grab hold of it. Dig near my purple smoke! Dig next to the cauldron with purple bubbling liquid in the Varrock sewers by the Moss giants.
My home is grey, and made of stone; A castle with a search for a meal. Hidden in some drawers I am, across from a wooden wheel Search the drawers on the second floor of Lumbridge Castle - Inside the room with a spinning wheel.
My name is like a tree, yet it is spelt with a 'g'. Come see the fur which is right near me. Speak to the child Wilough ("Willow") in the center of Varrock, near the Fur merchant.
Navigating to this crate will be a trial. In Rellekka, go to Swensen the Navigator's house. Search the crate in there.
North of the best monkey restaurant on Karamja, look for the centre of the triangle of boats and search there. Go to north of Musa Point (Karamja), on the dock with three row boats. Search the middle crate.
Observe: in the crate just north of the stairs leading down, you will find the answer. In the Observatory, search the box next to the stairs on the ground floor.
Often sought out by scholars of histories past, find me where words of wisdom speak volumes. Speak to the Examiner at the Digsite. He always gives you a puzzle box.
One of the sailors in Port Sarim is your next destination. Talk to Captain Tobias in Port Sarim.
Probably filled with books on magic. Search the most south-western bookcase on the ground floor of Wizards' Tower.
Probably filled with wizard socks. Kill a spellwisp outside of the tower on the north-west side to get a key. The cupboard is on the 3rd floor of the Wizards Tower, the room with a pair of leather boots in it. With the key in your inventory click on the cupboard and you will receive the next clue
Property of Black Heather Kill Black Heather in the Bandit Camp in the Wilderness.
Read 'How to breed scorpions.' by O.W. Thathurt. Go to the second floor of the Sorcerer's tower south of Seer's Village (east of the Ranging guild). Search the bookcase on the northern wall.
Search a barrel east of Challenge Mistress Fara, in Burthorpe. East of Challenge Mistress Fara and west of Major Mary Rancour. Search the barrel behind Captain Haskell.
Search a barrel outside the mill, in Taverley. East of the bank and south of the mill, next to the wounded soldiers.
Search a barrel outside the Pick and Lute Inn, in Taverly. North of the Pick and Lute Inn and east of the house portal.
Search the boxes in one of the tents in Al Kharid. Head east from the Silk trader into a tent.
Search the boxes of Falador's General Store. Look in the crates in the general store just north-northeast of Falador's west bank.
Search for a crate in a building in Hemenster. Search the house in Hemenster that has a sewer pipe, east of the Fishing Guild.
Search the crates in Canifis. The crate is in Rufus's Meat Emporium (just north of bank) in Canifis.
Search for a crate in Varrock Palace. It's one of the crates in the kitchen.
Search for some drawers in the upstairs of a house in Rimmington. Search drawers upstairs in the house with a range in Rimmington.
Search the crates in a shop in Taverley. Go to the Two-handed sword shop.
Search the boxes in the Goblin House near Lumbridge. Go to the Goblin house, on the east side of the River Lum, across the bridge from Lumbridge Castle. The boxes are inside in the middle, south of the spit roast.
Search the boxes in the house near the South entrance to Varrock. It's the crates inside the big grey building with nothing else inside except for a ladder.
Search the boxes just outside the Armour Shop in East Ardougne. The boxes lie between the plate body shop and the silk stall in the Ardougne Market.
Search the chests upstairs in Al Kharid Palace. Go to the Palace, go upstairs. It is the first one from the East side.
Search through chests found in the upstairs of houses in eastern Falador. The chest is upstairs in the house north of the fountain in eastern Falador.
Search the chests found in the upstairs of shops in Port Sarim. Search the eastern chest upstairs in the Port Sarim Food Store.
Search the chest in the left hand tower of Camelot Castle. Look in the chest at the very top of the western tower.
Search the crates in the Port Sarim Fishing shop. It's the northern-most crate in the shop.
Search the crate in the left hand tower of Lumbridge castle. Look upstairs in the guard tower in front of the castle.
Search the crate in the most northern house in Al Kharid. Go to the house just west of the silk stall. The crate is in the southwest corner.
Search the crate near a cart in Port Khazard. Search the crate south of where the Trawler starts.
Search the crates in a house in Yanille that has a piano. As you enter Yanille from the east, it should be the first building you come to that's adjacent to the north wall.
Search the crates in East Ardougne's general store. Located directly south of the church.
Search the crates in Draynor Manor Search all possible crates and boxes on the third floor in the room to the left of the professor and machine, north end of room, in Draynor Manor.
Search the crates in Horvik's Armoury. North East of Varrock center there is an armoury , search the crates there.
Search the crates in the Guard House of the Northern Gate of East Ardougne. Just north-west of the Market Square in the building in front of the field. There are guards milling around west of it.
Search the crates in the Northwest most house in Al Kharid. Located in the house south of gem trader in the most south west crate.
Search the crates in the Barbarian Village Helmet Shop. Look in the southern-most crate in the shop.
Search the crates in the shed just north of east Ardougne. North of the North bank by the diseased sheep - Inside the building that the wood cutter used to be in.
Search the crates in yard of Citharde Abbey. Search the crates in the yard, south of the doors.
Search the crates near a cart in Varrock. This cart is NOT the one at the inner courtyard of Varrock Castle. South of the inner courtyard (and north of Varrock's central square), there is a double-loop path. Northeast of this intersection is a small cart, and the crates are nearby.
Search the drawers above Varrock's shops. Drawers in room above Clothes shop.
Search the drawers in the ground floor of a shop in Yanille. Go to the Hunter store in Yanille, search the drawers inside.
Search the drawers in the upstairs of a house in Catherby. In the house north of the bank in Catherby, search the drawers on the second floor.
Search the drawers in Catherby's Archery Shop. Drawers are on the ground floor of said shop.
Search through some drawers found in Taverley's houses. Look for three small houses in the southwest corner of Taverley. The drawers are in the eastern house.
Search the drawers, upstairs of the Bank to the East of Varrock. Go to the Varrock East bank and go up the the stairs.
Search the drawers of houses in Burthorpe. Search the drawers in the house directly north of the Loyalty Shop.
Search the drawers on the first floor of a building overlooking the Ardougne's Market. House north of Ardougne market; look upstairs (British 1st floor is upstairs; the bottom is the "ground floor").
Search the upstairs drawers of a house in a village where pirates are known to have a good time. Brimhaven, the house with the range in it. (Kill a pirate in the nearby bar to get the key.)
Search the drawers in a house in Draynor Village. The drawers are in the building south-east of the pottery shed, a few steps west of the door.
Search the drawers upstairs in Falador's shield shop. Go to the shop, located North of the Falador furnace, and go upstairs to search the drawers.
Search the upstairs of houses in Seers' Village for some drawers. Go to the house with the spinning wheel in Seers' Village.
Search for a crate on the ground floor of a house in Seer's Village. Look in the house south-southeast of the Seer's pub and north of the church.
Search the chest in the Duke of Lumbridge's bedroom. Go to the second floor of Lumbridge Castle.
Search the chests in the Dwarven Mines. The westernmost chest in the Ranged shop in the Dwarven Mines.
Search the drawers found upstairs in the houses East Ardougne. Search the drawers in the upstairs of the pub, North of the castle, in East Ardougne.
Search the drawers in Falador's Chain Mail Shop. The chain mail shop is directly south of the castle. Search the southernmost drawers inside.
Search the drawers in one of Gertrude's bedrooms. Search the drawers in the Southeast room of Gertrude's house, located West of Varrock.
Search the drawers upstairs of houses in the eastern part of Falador. Search the upstairs drawers of the house S.W. of the fountain in east Falador.
Search the tents in the Imperial Guard camp in Burthorpe for some boxes. Go to Burthorpe, south of the Games room castle. Search the boxes between the two beds in the northwest tent.
Search in the basement of the Artisan Dwarves' workshop in Falador. Search two small crates stacked on top of each other in the room the south of Sten, the dwarf in charge of laying new mining track. The crates are just in front of two shelves on the northern wall.
"Small shoe." Often found with rod on mushroom. Speak to the trainer in the Gnome Stronghold agility arena.
Snah? I feel all confused, like one of those cakes... Talk to Hans in Lumbridge Castle.
Someone watching the fights in the Duel Arena is your next destination. Talk to Jeed.
Sophind yourself some treasure by searching these boxes. In Sophanem, search the northern boxes next to the bridge.
Stand by your man. Kill the level 2 Man downstairs to get a key.
Surprising? I bet he is.... Sir Prysin on the first floor of Varrock castle.
The beasts to my east snap claws and tails. The rest to my west can slide and eat fish. The northern are silly and jump and wail. Dig by my fire and make a wish. Between the penguins and scorpions in the Ardougne Zoo - Dig by the torch.
The cheapest water for miles around, but they react badly to religious icons. The Bandit Camp, south of the Bedabin Camp. Search the crates in the general store.
The crate in the ground floor of a church is your next location Ardougne church - Next to ladder
The dead, red dragon watches over this chest. He must really dig the view. The chest in the most southern room of the Examine Center (south of the Digsite) with a Dragon head hanging above it. Kill a barbarian for the key
The gnomes' nearby cart must have collapsed under the weight of all the treasure in these boxes! West of the Outpost that is northwest of West Ardougne, search the southwestern most box near a broken cart, barrels, boxes, a hammock, and Gnomes.
The Keeper of Melzars...Spare? Skeleton? Anar? Talk to Oziach The Rune Plate seller - West of Edgeville
The owner of this crate has a hunch that he put more than fish insde... On the beach south of Brimhaven on Karamja, search the crate near Lubufu at the Karambwan fishing area.
The rock cakes to the south are definitely more edible than the two rocks I buried the treasure between. In Gu'tanoth (Ogre Area), dig between the two rocks in front of the Rock cake stall.
The socks in these drawers are holier than thine, according to the tonsured owners. Go to the Captured temple, south of the Goblin Village. Kill a Zamorak monk to get a key. Use the key on the drawers in the Monastary (Prayer Guild), on the northeast side.
The treasure is buried in a small building full of bones. Here is a hint: it's not near a graveyard. Dig in the building near the Odd Old Man, who is east of the Lumber Yard, near the limestone quarry.
There is no 'worthier' lord. Lord Iorwerth in the Elf camp ( Regicide quest required)
This aviator is at the peak of his profession. Speak to gnome pilot at the top of White Wolf Mountain.
This crate holds a better reward than a broken arrow. A crate in the ranging guild near the most northern ranging shop.
This crate is mine, all mine, even if it is in the middle of the desert. It is in the mining camp in the "middle" of the desert. Search the crates there.
This crate clearly marks the end of the line for coal. Go to the building north-west of the Seers' Village bank. Search the crate on the north wall.
This cupboard has treasure, pirate pots and corsair cutlery. In Brimhaven (Karamja), search the cupboard in the house east of the bar.
This temple is rather sluggish. The chest just inside the entrance, however, is filled with goodies. In the underground temple west of Witchhaven, search the chest on the southern wall of the first room.
This village has a problem with cartloads of the undead. Try checking the bookcase to find an answer. The bookcase in the antiques store in Shilo Village. Search the bookcase on the west wall.
Throat mage seeks companionship. Seek answers inside my furniture if interested. Search the drawers upstairs in the Necromancer's Tower, south of East Ardougne.
Try not to let yourself be dazzled when you search these drawers. In East Ardougne, at Jimmy the Dazzler's house north of the castle across the river, search the drawers.
Try not to step on any aquatic nasties while searching this crate. In the shack on the Fishing Platform that you go to during the Sea Slug quest. Talk Holgart or Jeb to get to the platform.
When no weapons are at hand, now is the time to reflect in Saradomins name! redemption draws closer. Entrana in a drawer in the house with a glass blowing pipe.
When you get tired of fighting, go deep, deep down until you need an antidote. In the Yanille Agility Dungeon go down a floor by praying at the Chaos altar, and then go to where the poison spiders are and search the crates next to the stairs.
While a sea view is nice, it seems this church has not seen visitors in a while. Dig outside the rim of the window for a reward. In Rimmington, dig outside the large window of the church.
You can cook food on me, but don't cook any foodles - that would just be wrong. Take the gnome glider to gandius (Karamja). Go to Captain Klemfoodle and dig near the fire beside him.
You don't need to go hopping mad - or take steps - to get this treasure: just be totally shellfish. Head to north of the Barbarian Outpost and south of the jumping stones. Dig on the small shell on the ground.
You have all of the elements available to solve this clue. Fortunately you do not have to go as far as to stand in a draft. Search the crate inside the Elemental Workshop nearest to the entrance to the Air room.
You'll need to have dug deep in the distant past to get these sacks. At the Dig Site, use a rope with the northeast winch. Then 'operate' the winch and search the sacks on the northwest wall. NOTE: You must have started The Dig Site Quest.
You'll need to look for a town with a central fountain. Look for a locked chest in the towns chapel Search the chest in the chapel in northeast Varrock (north of the museum). The chest says 'Property of Clocktower Monastery'. Go to the Monastery southeast of the Clocktower (south of Ardougne) and kill a Monk for the key.
You will need to under cook to solve this one. Search the crates in basement of Lumbridge Castle.
You will need to wash the old ash off your spade when you dig here, but the only water nearby is stagnant. Go to Braindeath Island. Cross the bridges and climb to the top of the mountain, where you will find a stagnant lake. Dig near the southwest corner. NOTE: Must have started Rum Deal Quest.


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